Independent game / 2013
Zybyrds.



The project
About Zybyrds
A wave-based shooter where you need to hit a target number of birds before moving to the next wave. It is an earlier game project bringing together gameplay programming, artwork, animation, music and sound.
An independent game from the archive. Explore the screenshots below; the game is not currently available to download.
Development
Built with
- Flash & ActionScript
- Game development and gameplay programming.
Built with Flash and ActionScript. Alongside creating the game’s visuals, interface and audio, the work included debugging and performance optimisation.
What I built
Gameplay development
I wrote all gameplay code in Flash and ActionScript, bringing the game’s mechanics, visuals and audio together as an independent project.
Artwork & audio
I created all artwork, animations and UI, as well as the music and sound effects. This covered the game’s visual design and audio alongside the programming.
Debugging & performance
I debugged gameplay issues and optimised performance while developing and refining the game.
A closer look
Inside the game
Up next / Web application