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Independent game / 2013

Nightmare Kid.

UnityC#Photoshop

The project

About Nightmare Kid

A fast-paced shooter in which upgrades and strategy help you survive growing waves of monsters. A character upgrade system and enemy spawning system shape the progression, with local, weekly and global online leaderboards for comparing scores.

An independent game from the archive. Explore the screenshots below; the game is not currently available to download.

Development

Built with

Unity & C#
Gameplay, progression, saving and iOS touch controls.
Illustrator & Photoshop
Artwork and animation.
RevMob
In-game advertising integration.

Built with Unity and C#, with artwork and animation created using Illustrator and Photoshop. The project also involved saving, scene navigation, iOS touch controls and performance optimisation, plus RevMob integration for advertising.

What I built

Gameplay & progression

I wrote all gameplay code in Unity and C#, including the character upgrade system, enemy spawning logic, scene navigation and saving player progress. I integrated and adapted 2D Toolkit and 2D Character Controller.

Artwork & interface

I created all artwork, animations and UI, alongside developing the gameplay and handling marketing. The project brought together my programming and design work in an independently built game.

Services & mobile delivery

I integrated local, weekly and global online leaderboards and RevMob advertising. I also implemented iOS touch controls, debugged device-specific issues and optimised performance and compatibility across iOS models.

See it in motion

The trailer

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