Independent game / 2013
Nightmare Kid.



The project
About Nightmare Kid
A fast-paced shooter in which upgrades and strategy help you survive growing waves of monsters. A character upgrade system and enemy spawning system shape the progression, with local, weekly and global online leaderboards for comparing scores.
An independent game from the archive. Explore the screenshots below; the game is not currently available to download.
Development
Built with
- Unity & C#
- Gameplay, progression, saving and iOS touch controls.
- Illustrator & Photoshop
- Artwork and animation.
- RevMob
- In-game advertising integration.
Built with Unity and C#, with artwork and animation created using Illustrator and Photoshop. The project also involved saving, scene navigation, iOS touch controls and performance optimisation, plus RevMob integration for advertising.
What I built
Gameplay & progression
I wrote all gameplay code in Unity and C#, including the character upgrade system, enemy spawning logic, scene navigation and saving player progress. I integrated and adapted 2D Toolkit and 2D Character Controller.
Artwork & interface
I created all artwork, animations and UI, alongside developing the gameplay and handling marketing. The project brought together my programming and design work in an independently built game.
Services & mobile delivery
I integrated local, weekly and global online leaderboards and RevMob advertising. I also implemented iOS touch controls, debugged device-specific issues and optimised performance and compatibility across iOS models.
A closer look
Inside the game
See it in motion
The trailer
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